The Palace
Play The Palace
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About this game
1985: a hundred rooms and one way out
If you owned an MSX in the mid-eighties, there is a fair chance you remember the music first and the frustration second. In 1985 ASCII released The Castle, designed by Isao Yoshida: Prince Raphael has to cross a castle of a hundred single-screen rooms to reach Princess Margarita, held at the top.
There is no scrolling and nothing to grind. Every room is a puzzle laid out on one screen: coloured doors and the keys that open them, blocks you can push but never pull back, lifts that rise and fall on their own clock, and guards who patrol whether you are ready or not. Keys are spent the moment you use them. Push a block into the wrong corner and the room is sealed for good. The game rarely punished you for being slow; it punished you for not thinking first.
You could save to cassette tape, and it cost you a life to do it. Anyone who sat through a tape load knows how much that save was worth.
1986: Castle Excellent
A year later came Castle Excellent. The title screen credits Keisuke Iwakura alongside Yoshida. It runs on the same engine as the first game but builds a whole new castle of a hundred rooms, so veterans had to forget every route they knew and start again.
The first castle kept a quiet secret. Two fairies held the only two red keys in the whole game, and Margarita waited in room 09 behind red doors. If you reached her, the prince finally spoke:
“Princess Margarita! Raphael has come to rescue you.”
“Ah, my prince, I have longed for this day.”
2026: The Palace
The Palace started with the original ROMs. Every one of the two hundred rooms was read out of the game data, and every rule was measured against the real thing: how far a jump carries, when a lift turns, which side a guard checks, the frame a door gives way. The result plays exactly like the MSX game, and the room tests match the originals on all 200 rooms.
On top of that faithful core sits a world you could only imagine in 1985: lit marble halls, a modelled prince and princess, guards with weight, a voiced prince and fairy, and filmed scenes for the fairy’s visit and the game over. The rooms look new. Where things stand, and what kills you, is exactly what it was.
Both original castles are included, and a third, Castle 2026, is a new palace of 100 rooms built in the same spirit: long chains of locked doors, new puzzles, and the princess at the very top.
For the players who remember
Plan before you commit. Count your keys. Watch the lift twice before you jump. Some doors only open once, and some keys are a one-way trip. If that sounds like a warning, it is the same one the game gave you forty years ago.
Then and now
The same rooms, side by side: the original frame on the left, this remake on the right. Layout and rules are identical; everything you see is new.
The Castle · MSX, 1985
The Palace · 2026
The Castle · MSX, 1985
The Palace · 2026
The Castle · MSX, 1985
The Palace · 2026
The Castle · MSX, 1985
The Palace · 2026System requirements
Minimum
- OS
- Windows 10 (1909) or 11, 64-bit
- Graphics
- DirectX 11 graphics with 1 GB of video memory; integrated graphics run at Medium detail
- Memory
- 8 GB RAM
- Storage
- 8 GB free while installing, 5.7 GB after
- Notes
- The 25 MB setup downloads the game (1.5 GB) while it installs
Recommended
- OS
- Windows 10 (1909) or 11, 64-bit
- Graphics
- A dedicated graphics card with 3 GB of video memory or more (High detail); 8 GB unlocks Ultra
- Memory
- 16 GB RAM
- Storage
- 8 GB free while installing, 5.7 GB after
Windows says "Windows protected your PC"? Read this.
The installer is signed with a Wanas Apps certificate that Windows does not know yet, so SmartScreen shows a warning the first time. Click More info, then Run anyway. You do not need to install any certificate.
To check the file is the one published here, compare its SHA-256 in PowerShell:
Get-FileHash "$env:USERPROFILE\Downloads\ThePalace-Setup-0.2.1.exe" -Algorithm SHA256Expected:
4314D1CFDF8844C7CA005D8C814F071F7B950D1F74A2EA109F6081B75D3872F7





